Multigun Challenge

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MULTIGUN PERFORMANCE CHALLENGE

Date: August 18-19, 2018
Registration: $85 (includes t-shirt & drawing entry)
Late Registration: $100 beginning June 1, 2018
2 Gun: Rifle & pistol
Stages: 5 stages
Division: Open, Tac Ops
Scoring: 3 gun style scoring system
Awards: Top shooters in each dvision

This 2 day event will be held August 18-19 in Vancouver, WA, and is limited to 60 competitors per day. This is a single competition that is run over the course of 2 days, so competitors will only need to register for one of the days. A competitor may only register and compete in each division one time during the competition.  If a competitor wishes to compete in a second division, they must register for the second day. A competitor will only be permitted to compete in one division per day.

A portion of the proceeds will go to Mission 22 to help bring awareness to the veteran suicide epidemic, and to support the healing process by funding treatment for veterans who suffer from Post Traumatic Stress, Traumatic Brain Injury and other issues they may be facing.

CLICK THE LINK BELOW TO LEARN MORE ABOUT MISSION 22

 

REGISTRATION OPENS MARCH 1, 2018
Each day is limited to 60 shooters.
Division winner awards, prize drawings, vendor booths.

Registration through PractiScore

Refund Policy: First 50% of payment is non-refundable upon registration. Second 50% is non-refundable within 60 days from the date of the match. Registration is not transferable

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RULES AND INFO

  1. GENERAL CONDUCT
  2. SAFETY
  3. AMMUNITION
  4. FIREARMS
  5. HOLSTERS & SLINGS
  6. DIVISIONS
  7. SCORING

1. GENERAL CONDUCT

1.1 Eye protection is mandatory for participants, spectators & officials at the event site.

1.2 Ear protection is mandatory for participants, spectators & officials while on or near a stage.

1.3 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the event site. Any participant found to be impaired as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range.

1.4 Participants and spectators are expected to conduct themselves in a courteous and sportsmanlike manner at all times. Any person who violates this rule may be ejected from the event site at the Match Director’s discretion.

1.5 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the event site.

1.6 Participants may be subject to event disqualification for safety or conduct violations. Disqualification will result in complete disqualification from the event, including any side matches, and the participant will not be allowed to continue nor be eligible for prizes.

1.7 A participant shall be disqualified for unsportsmanlike conduct. Examples of unsportsmanlike conduct include:

1.7.1 Cheating

1.7.2 Threatening, using abusive language, harassing or assaulting other participants or Event Officials

1.7.3 Disruptive behavior likely to disturb, distract or coach other participants while they are shooting.

1.7.4 Willful disregard of Event Official instructions.

1.7.5 Failure to help reset stages. ROs will advise the Match Director of any shooters that are not helping reset and the MD will give the shooter one warning. Shooters that continue to slack will be DQ’d.

1.8 The final decision on all disqualifications and reshoots will be made by the Range Master or the Match Director.

1.9 Any rule not explicitly covered by this document will be resolved with a ruling by the Match Director or his designee. Rulings by the Match Director or his designee will be final, and will serve as a precedent for the duration of the event

2. SAFETY

2.1 The Multigun Performance Challenge will be run on a Cold Range.

Definition: When the condition of the firing range requires all firearms to remain unloaded at the event site except under the direct supervision of a Range Officer (RO).

2.2 Firearms may only be handled and/or displayed in a designated safety area except as noted below.

2.2.1 Safety areas will be clearly marked with signs.

2.2.2 No firearm may be loaded in a safety area.

2.2.3 No ammunition (including dummy ammunition or snap caps) may be handled in a safety area.

2.3 Firearms may be transported to, from and between stages only in the following conditions:

2.3.1 Handguns must be unloaded, cased or holstered, de-cocked and with the magazine removed.

2.3.2 Rifles must be unloaded with magazines removed and stored in a proper case during transport.

2.3.3 Rifles must remain cased except under the direction of an RO.

2.4 If a negligent discharge occurs, the competitor will be stopped by an Event Official as soon as possible, and the competitor shall be disqualified.

Definition: An unintentional shot (including a slam-fire) which travels over a backstop, a berm, or impacts anything deemed by the event organizers to be unsafe.

Examples of negligent discharge include:

2.4.1 A shot, which travels over a backstop, a berm or in any other direction deemed by Event Officials to be unsafe. Note that a participant who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be disqualified.

2.4.2 A shot which strikes the ground within 9 feet of the participant, except when shooting at a target closer than 9 feet to the participant.

2.4.2.1 Exception – a shot which strikes the ground within 9 feet of the participant due to a “squib”.

2.4.3 A shot which occurs while loading, reloading or unloading any firearm.

2.4.3.1 Exception – a detonation which occurs while unloading a firearm is not considered an accidental discharge. A “detonation” is defined as the ignition of the primer of a round, other than by action of a firing pin, where the projectile or shot does not pass through the barrel (e.g. when a slide is being manually retracted, when a round is dropped etc.).

2.4.4 A shot which occurs during remedial action in the case of a malfunction.

2.4.5 A shot which occurs while transferring a firearm between hands.

2.4.6 A shot which occurs during movement, except while actually engaging targets.

2.4.7 Unsafely firing downrange at rifle steel without aiming to avoid a penalty.

2.5 A participant who performs an act of unsafe gun handling will be stopped by an Event Official as soon as possible, and shall be disqualified. The following are considered unsafe gun handling include but are not limited to:

2.5.1 Dropping a loaded firearm at any time after the ”Load” or “Make Ready” command and before the “Range Is Clear” command.

2.5.1.1 Dropping an unloaded firearm before the “Load” or “Make Ready” command or after the “Range Is Clear” command will not result in disqualification, provided the firearm is retrieved by an Event Official.

2.5.2 Use of any unsafe ammunition as defined in Section 3.

2.5.3 Abandoning a firearm during a stage in any location other than a safe abandonment location as stipulated in the stage briefing. Note: Firearms abandoned in a safe abandonment location but in an improper condition will cause the shooter to receive a 30 second Penalty, but will not be DQ’d. Firearms may only be abandoned in one of the following conditions:

2.5.3.1 Loaded, safety catch fully engaged, muzzle pointed in the designated safe direction.

2.5.3.2 Completely unloaded (no ammunition in the firearm), detachable magazine removed, muzzle pointed in the designated safe direction.

2.5.4 Unloading any firearm in an unsafe manner, or discharging a firearm while not legitimately engaging a target.

2.5.5 Allowing the muzzle of a firearm to break the 180 degree safety plane.

2.5.6 Engaging a steel target in an unsafe manner, such as by:

2.5.6.1 Engaging steel targets with handgun ammunition at a range of less than 23 feet.

2.5.6.2 Engaging steel targets with rifle ammunition at a range of less than 150 feet.

2.5.7 Allowing the muzzle of a firearm to point at any part of the participant’s body during a course of fire (sweeping).

2.5.7.1 Exception – sweeping of the lower extremities (below the belt) while drawing or reholstering a handgun, provided that the competitor’s fingers are clearly outside of the trigger guard.

2.5.7.2 Exception – Slung Long guns. While guns that have been checked clear by an RO are slung 2.5.7 and 2.5.5 will not apply. Once the shooter unslings the gun and has control 2.5.7 and 2.5.5 will apply. Slings must keep the gun reasonably vertical either up or down while slung.

2.5.8 A competitor’s finger being inside the trigger guard when moving, loading, reloading or unloading during a COF and while clearing a malfunction. Failure to comply with any Verbal Warnings will result in a Match DQ.

3. AMMUNITION

3.1 Handgun ammunition shall be 9mm Parabellum (9x19mm NATO) or larger, unless otherwise stipulated under equipment division rules.

3.2 Rifle ammunition shall be .223 Remington (5.56x45mm NATO) or larger.

3.3 Ammunition containing tracer, incendiary, armor piercing, steel jacketed or steel/tungsten/ penetrator core projectiles are unsafe and prohibited. Using Prohibited ammo will result in a Match DQ per 2.5.2.

4. FIREARMS

4.1 It is competitor’s responsibility to know, understand and adhere to all Federal, State and Local Regulations regarding the use and transportation of firearms, including all applicable National Firearms Act (NFA) regulations related to the construction, transportation and use of any firearm regulated by NFA rules. For international competitors, this rule shall be understood to reflect adherence to the rules of the country the match is hosted in.

Example 1: A Rifle must be configured to legally be shouldered, (i.e. an AR pistol does NOT qualify as a rifle.)

Example 2: A Pistol must be able to be holstered and secured at the waist, (i.e. an AR pistol does NOT qualify as a pistol.)

4.2 All firearms used by participants must be serviceable and safe. Event Officials may inspect a participant’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it must be withdrawn from the event until it is re- paired to the satisfaction of the Range Master.

4.3 Firearms capable of only fully automatic- or burst-fire (“machine guns”) may not be used un- less by special circumstances determined by Match Director. Full auto guns that have a semiautomatic feature may be used in semi-auto mode only. Using full auto mode during a stage will result in a ZERO for the stage.

4.4 Firearms equipped with Binary style triggers are NOT allowed

Definition: Triggers that discharge from a single pull of the trigger and then discharge once again upon the release of the trigger

4.4.1 Any competitor suspected of using a Binary style trigger during a COF will be stopped and the action will be considered unsportsmanlike conduct.

4.4.2 A violation of this rule will result in a match DQ.

4.5 Participants must use the same firearms (handgun, rifle and shotgun) for the entire event.

4.5.1 If a participant’s firearm becomes unserviceable, that participant may replace their firearm with another of a substantially similar model, caliber and sighting system only with the approval of the M.D.

4.6 Participants generally may not reconfigure any firearm during the course of the event. Explicitly prohibited acts include changing caliber, barrel length, shotgun magazine tube length, sighting systems and/or stock style. Explicitly permitted acts include installing or removing sup- port devices (e.g. bipods), slings and other minor accessories (e.g. scope covers).

4.6.1 If a participant’s firearm becomes unserviceable, that participant may repair their firearm with directly equivalent replacement parts. If replacement parts result in a significant change to the firearm configuration, then the repair must be approved by the Match Director.

4.7 Unless otherwise stipulated in the stage briefing, required firearms will begin the stage in the following ready conditions:

4.7.1 Handgun: Loaded to division start capacity and holstered. In the case of single- action autos or double-action autos with manual override safeties, the safety catch must be in the “safe” position. In the case of double-action autos & revolvers, the hammer must be down/forward.

4.7.2 Rifle: Loaded to division start capacity and held in the low ready position. Safety catch must be in the “safe” position.

4.7.3 Participants may not touch or hold any firearm loading device or ammunition after the “Standby” command and before the “Start Signal” (except for unavoidable touching with the lower arms) unless directed to do so in the written stage briefing.

5. HOLSTERS & SLINGS

5.1 Holsters

5.1.1 Holsters must be a practical strong side carry style and must be able to safely retain the pistol during vigorous movement.

5.1.2 The holster material must completely cover the trigger on all pistols.

5.1.3 The belt upon which the holster is attached must be secured at waist level.

5.1.4 Tactical thigh holsters are permitted and must be secured at waist level.

5.1.5 Due to safety concerns, shoulder holsters, inside the waistband, concealed types and cross draw holsters are specifically not allowed.

5.2 Slings

5.2.1 The use of a sling is allowed during the match

5.2.3 Once a slung firearm is loaded, discharged and/or used during the COF it MUST be abandoned in a designated container and/or be reused, but may NOT be reslung.

6. DIVISIONS

6.1 Participants will declare one equipment division before the beginning of the event.

6.2 Equipment divisions are: OPEN and Tactical

6.3 Open

6.3.1 Handgun

6.3.1.1 Optics – unlimited.

6.3.1.2 Magazine length – unlimited.

6.3.1.3 Compensators and barrel porting – unlimited.

6.3.2 Rifle

6.3.2.1 Electronic or optical sights – unlimited.

6.3.2.2 Magazine length – unlimited.

6.3.2.3 Compensators and barrel porting – unlimited.

6.3.2.4 Supporting devices (bipods, etc.) – allowed

6.4 Tactical

6.4.1 Handgun

6.4.1.1 Electronic or optical sights – prohibited.

6.4.1.2 Magazine length – Magazines length may not exceed 170mm in the case of single column magazines, and may not exceed 140mm in the case of staggered column magazines.

6.4.1.3 Compensators and barrel porting – prohibited.

6.4.2 Rifle

6.4.2.1 Electronic or optical sights – No more than one (1) magnified electronic or optical sight is permitted. (Red dot sights)

6.4.2.2 Magazine length – Drum magazines are prohibited.

6.4.2.3 Compensators and barrel porting – Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).

6.4.2.4 Supporting devices (bipods, etc.) – prohibited

7. SCORING

7.1 Scoring per stage will be straight time plus penalties.

7.2 Max time allowed for any stage will be 200 seconds unless stated otherwise in the Stage Briefing. Upon Failure to complete the stage within the maximum time, a shooter will be stopped by the Range Officer and assessed a stage time as shown on the timer in seconds plus applicable penalties. (a shooter may accidentally fire after the 200 second time and that time will be recorded but any shots past the 200 second limit will not count for score)

7.3 Any paper target designated as a “shoot” target may be neutralized by two (2) hits anywhere inside the scoring perforations with rifle or pistol on the target or 1 A or B hit.

7.3.1 Paper targets for pistol and rifle which have less than the required number of hits will receive a 5 second penalty for each hit less than the required number.

7.4 Scoring and penalties on targets:

A) One “A” or “B” zone hit = no penalty

B) Two hits anywhere in the scoring area (“C” or “D” hits) = no penalty

C) Not Neutralized – Only one “C” or “D” (rifle or pistol) = 5 second penalty

D) Not Hit – No hits on paper (rifle, pistol or slug) = 10 second penalty

E) Not Hit – No hit on shotgun or pistol steel (did not fall) = 10 second penalty

F) Not Engaged – Failure to Engage (FTE) any target except rifle steel= 15 second penalty

G) No shoot = 5 second penalty

H) Procedural = 5 second penalty

7.5 Scoring example for targets:

7.5.1 Paper Target engaged but not hit = 10 second penalty

7.5.2 Frangible targets must break to score (one bb hole is a break)

7.5.3 Knock down style targets (poppers, plates and steel) MUST FALL TO SCORE!

7.5.4 Pistol, shotgun & rifle plates that are hit but do not fall will NOT be scored.

7.5.5 Pistol and shotgun plates that are hit and turned on edge will NOT be scored as hit and are NOT a range equipment failure.

7.5.6 Self resetting style rifle targets must be struck solid enough to cause the hidden “flash card” to be visible to the Range Officer. The Range Officer may call hits.

7.5.7 FTE/Failure to engage any target will result in a 5 second penalty in addition to the time penalty for not making the required hit(s) on the target for a total of 15 seconds.

7.5.8 Engaging a frangible target but not breaking it will result in a 10 second penalty per target.

7.5.9 Engaging a pistol or shotgun steel target but not knocking it down will result in a 10 second penalty.

7.5.10 When engaging rifle steel, shooter must attempt to hit each target, wild shots will not count as an engagement and may be cause for a Match DQ per Rule 2.4.7.

7.5.11 Procedural penalties, 5 seconds per target, may be assessed for failing to follow the stage directions as written in the stage description and/or as stated in the stage briefing.

7.5.12 Stage Not Fired (SNF/DNF) penalty: A competitor shall receive zero (0) match points for stage.

7.5.13 First Place (lowest time) for each stage, in each class, will receive 100% of the points available for that stage. Second place and below will receive points on a percentage basis from the first place time. Match Director reserves the right to score all divisions together due to software problems. This will only be used if necessary and will not be subject to arbitration.

7.5.14 All classes will be scored separately.

7.5.15 Total points accumulated for all stages will determine the match placement by class.

7.5.16 Ties will be broken by an undisclosed Tie Breaker Stage designated by the Match Director.

7.5.17 Highest score in each class wins.